RealSim Games was set up in 2011 to commercialise the initial R&D carried out by RealSim (specialists in 3D Virtual Worlds) in creating 3D environments for smartphones. RealSim Games have produced the worlds first full 3D GPS guided ancient world environment app for a mobile device, ‘Clonmacnoise’. The app is currently available to download on the app store. An Android version will be released next year and a PC playable version before the end of 2012. Other historical environments are currently being worked on, but if you own or manage an historical site and would like to bring your history back to life then please feel free to drop us a line.
RealSim Games is comprised of a small but very skilled team of dedicated professionals.
Gavin has a background in geophysics and spent 10 years in industry and academia, working in Canada, Spain, Australia and Ireland. It was while researching how to extract 3-dimensional information from photography that he discovered the potential of gaming technology for real world 3D simulations. In 2008 he set up RealSim Limited, to offer novel 3D simulation solutions to a variety of sectors including urban planning, marine simulation and historical environment reconstruction. In 2009 RealSim began R&D to port their skills to mobile platforms and in 2011 set up RealSim Games with Peter Brennan to commercialise their work in 3D mobile applications and games.
Former Bafta award nominee, Eoghan, has over 10 years experience in the animation and games development industry. He joined RealSim in 2008, and has been the main 3D graphic designer and content creator for RealSim Games first 3D Ancient World app, The Lost City of Clonmacnoise. He was also the main 3D modeler for the 3 historical sites reconstructed for RTE's much acclaimed documentary, Secrets of the Stones.
Sam has worked as a programming and graphics lecturer in Information Technology in NUI Galway since 1996, and has been developing games for the past 30 years. He has published his academic work in international journals, conferences, and books on topics which include digital image processing, various types of artificial intelligence, graphics, and the application of games technologies to eCollaboration. His more recent games currently on the market include: